Take your 2D programming to another dimension with Direct3D. Focus on 2D in Direct3D teaches you all of the tools and tips you'll need to dive right in and begin creating your own games. If you have some knowledge of C or C++ and have been searching for a guide that will take your 2D programming into the third dimension, then search no more! In this book you'll learn the skills you'll need to move from the 2D API to Direct3D. Written from the point of view of a 2D programmer, Focus on 2D in Direct3D presents the fundamentals of the Direct3D API in an easy-to-use-and-understand format. Get ready to jump into the world of Direct3D!
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DirectX 9 Initial Point: For a vector AB, A is referred as an initial point. Terminal Point: For a vector AB, B is referred as an terminal point. Magnitude: The total length between initial point and terminal point of a vector i.e., from A to B is referred as the magnitude or length of the vector AB. Now let us focus on various types of vectors which will be beneficial for our tutorial point
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