GRAPHICS GEMS V offers innovative solutions to real graphics programming problems.The newest volume in the series continues to provide practical tools for implementing new ideas and techniques into your programs. Alan Paeth has edited a beautifully crafted set of new gems reflecting the current research and techniques in the field. All of the gems included are self-contained and independent of earlier volumes.• All newly crafted gems• Includes a cumulative index for all five volumes for easy referencing• Provides code written in C or C++ on disks that may be implemented into new or existing programs• Contains a color insert, demonstrating the results of some of the techniquesTopics covered include: Algebra and Arithmetic, Computational Geometry, Modeling and Transformation, Curves and Surfaces, Ray Tracing and Radiosity, Halftoning and Image Processing, Utilities
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Graphics Gems V (Macintosh Version) (Graphics Gems - Macintosh) (No. Heckbert (ed.), Academic Press 1994, ISBN -12-336155-9 (with IBM disk) or -12-336156-7 (with Mac disk) [Gems V] Graphic Gems V, Alan W. The Length of Be ́zier Curves". [Gems IV] Graphics Gems IV, Paul S. San Francisco, CA: Morgan Kaufmann, 1995. [Graphics Gems I][EN].pdf [Graphics Gems V][EN].pdf [Ultimate Game Design ...